I don't think it really has the legs to stand on its own and the added length just invited scrutiny it can't withstand. Patch 1.01 Fixed infinite quest reward for Crookeds quest Now the faction companion attacks character if their faction is assaulted Ganievs truck no longer walk-through-able. Its a 4.15-GB download from the previous version, so not too small. I think maybe I would have enjoyed this more if it had remained a 10-15 hour expansion to ATOM, rather than being fleshed out with a bunch of unnecessary padding into a full game. ATOM RPG: Trudograd receives its first patch. A few nice bits of writing and mystery - something the team does very well - but overall not something I really even wanted to finish once I got rolling. Things I wanted to like in Trudograd but couldn't: Tinkering. Not diverse enough choices though, so it often felt like you were just straight upgrading your weapon rather than picking between competing choices. Just needs more abilities and a couple more trees. Getting to the upper area finally was especially shocking - seriously? It's one room, two buildings? The random encounters were tedious and interchangeable. Things I liked in Trudograd: New ability system. Zero improvements to ATOM's already rather boring combat, starting with an endgame character (even if you roll a new one from level 15 instead of importing) takes away the only sort of interesting challenge of the first game, confining everything to one city was a huge blow to the creativity and personality of the setting, especially since the city wasn't especially large or developed in an urban sense compared to what was already present in ATOM.
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